Pandemic Legacy 2-March

March is here and we have been on a winning streak so we have no rationed events going into this game. We do, however, have 2 unrationed events we haven’t used yet. We have the Decontamination Kit which allows us to remove all plague cubes from 1 location and the Relocation event that destroys up to 3 cities in the infection discard pile.

During the set up of our first game in March we were told it was critical to recon South America before the Hollow Men sabotage anything important. We also learned there are 4 main labs but they were not designed to last beyond 50 years. There was also a hint that we need to find havens outside the Atlantic because they could have supplies or equipment we could use. We got information from the archives about finding a cure. There was something called PEARL that was on the verge of finding a cure but it went silent. We learned that OPAL, JADE, AND TOPAZ are in place to support PEARL but they cannot find a cure on their own so we need to keep routes between viable. This was from Year 57.

We now have 3 objectives to complete in March. We still have to build 3 new supply centers, but now we have to do an additional 2 more objectives. These other objectives are Recon 1 unknown region, connect 2 new cities to the grid, complete 2 searches, or access a lost haven. The same characters were used as in the February game.

Everything about this game in March was difficult. We were not getting a good combination of cards and cities kept being infected. We considered using the Relocation card a couple of times to take out cities out of the infection discard pile, but we ultimately decided to try to handle it on our own. Even if we did this I think it would have been nearly impossible for us to win. Newt ended up having to use the Decontamination Kit card to save himself from being exposed. So now this card is out of the game forever, but fortunately no one was exposed during this game.  We were able to build a supply center in Paris and search it as well. Paris gave us a Companion Engineer, which allowed us to build a supply center with 1 fewer card if you had this card in your hand. This is an ongoing effect that can be used in future games. Our other search occurred in Chicago. This search allowed us to put 2 supply cubes from the stockpile on Chicago, which at that point helped out a lot. We were not able to build any more supply centers or recon South America before we had too many incidents from the plague cubes and the game was lost. Our first loss.

Our March loss–first loss of Pandemic Legacy Season 2

When we finished our game in March we still had things to open. One of these things included more epidemic cards because now that we are adding more cards to the player deck the game thinks we should make it harder. So depending on how many cards are in the player deck determines how many epidemic cards you should put in the deck. We also got some more character upgrades and the ability to spend 2 supply cubes to make a sea lane from one port city to another.

As our game end upgrades we added the Architect ability to the Laborer so now she needed one less card to build a supply center. This would mean she would only need 3! We also upped the population in one city which is escaping me right now.

It was getting late but we didn’t want to end on a loss, so we decided to play again. We got 2 rationed events because of our loss and we chose one quiet night and drastic measures. We still had our unrationed event of Relocation.

Our second game in March was also crazy. From the beginning things were out of control. Washington, Lagos, and Sao Paulo were huge problems from the beginning so we decided to use Relocation on Sao Paulo since we needed the ability to be in that city to recon South America. We permanently removed 3 Sao Paulo cards from the game. I believe these are all of the Sao Paulo cards. One of our produce supplies card was also destroyed because we used the system-wide production ability on it.

Even with all of the craziness we were able to win March by re-conning South America, connecting 2 new cities to the grid, and building 3 supply centers. We had a supply center in New York, Washington, and Jacksonville. We connected Santiago and St. Petersburg to the grid. This game was near the brink of losing. We had 4 cards left in the player deck and London was blowing up. Luckily Aofie was able to help London and help give Claire her last yellow card to make the supply center in Jacksonville. I’m pretty sure 2 of us were in cities with plague cubes but since the game ended and we didn’t have to start in those cities and we escaped without any exposures. THIS GAME IS STRESSFUL!

Now we finished March. We have 14 cities on the grid and we got a new unrationed event called Strategic Reserves. This allows us to move up to 8 supply cubes from the reserve to the stockpile for use in the game. This could be good for starting a game without many supplies. We upgraded by giving the Administrator the Runner ability. The Runner can discard a city card while in a haven or supply center to move to any location on the grid. We also made a permanent supply center in Washington. I forgot to take a picture of the board because it was so late.


Pandemic Legacy 2-February

Before playing we chose our game end upgrades from the January game. We decided to upgrade the Farmer character named Goods. We gave her the courier ability, which allows her to deliver supplies to an adjacent location. With our last remaining unit I believe we increased the population in a city, but right now I am having trouble remembering.

So now we were ready to see what February would bring us. I played my usual character, Claire the Laborer. Cassie played Aofie the Administrator. Ian played Newt the Radio Operator and Don played the newly transformed Goods the Farmer. To start our game out we had to draw some cards from the Legacy Deck. We were told to destroy our objective of re-conning North America (which we accomplished in January). Then we read another journal entry about the Hollow Men expanding their raids into South America. The entry hinted at the the Hollow Men possibly trying to look for one of the labs working on a cure. So now we have a hint that we should try to recon South America. There’s also a hint of having to dilute supplies or abandon supply routes due to the Hollow Men. In February we started with 33 supply cubes in the beginning of the game as opposed to the 36 in January. From here on out supplies look like they are less and less in each month. We also got another Turning Point to add to the Game End area. This one tells us to scratch off the box if we have lost 4 games in a row….hopefully that never happens! We still have our Turning Point #1 that we tells us to open things if we have any cities with 0 population.

Starting February we had 3 objectives, that of which we had to complete 2. One of them that had to be completed was creating 3 new supply centers. Then we could either connect 2 new cites on the grid or recon 1 unknown region. Going into the game we planned on  re-conning South America because it seemed the easiest with being able to have any 4 yellow city cards while the other recons had to have different cities. We also thought connecting 2 new cities to the grid seemed doable so we would see how the cards fell.

The game didn’t go as planned but things still worked out. We built a supply center in Istanbul so we could increase its population at the end of the game. In the middle of the game we saw that re-conning Europe would happen because Newt had all of the cards needed. So we abandoned the idea of re-conning South America. We were able to recon Europe fairly early on, because Goods had the ability to make a supply center in London.

Once we discovered Europe we found out there were still some functioning aircraft on old military bases. This gave us the ability to fly between havens and supply centers! We also discovered a new city–Paris, and we got another unrationed event. This unrationed event allowed us to destroy up to 3 copies of one city card in the infection discard pile. So now we had 2 unrationed events in our deck which was good because if we won this game we would have 0 rationed events for our first game in March.

After re-conning Europe we saw that Claire would be able to make a supply center in a yellow city to finish the game. Claire chose to make the supply center in Sao Paulo because one of new game end upgrades we received allows us to keep permanent supply centers. If we have one here we would be able to more easily recon South America in a future game.

We were able to leave February pretty much unscathed. With our supply centers we could increase the populations in Sao Paulo, Istanbul, and London. We also had the help of 2 rationed events in this game-One Quiet Night and Drastic Measures. Drastic Measures helped us remove plague cubes so we wouldn’t have to worry about the population at the end of the game. As our game end upgrades we added a permanent supply center in Sao Paulo and we increased the population in Paris and Chicago because they were low and we figured we would be discovering Chicago soon. Can’t wait for next month!

Our board at the end of February Win.