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Pandemic Legacy 2: December

Let me start off by saying this game is completely crazy. December did not turn out how any of us thought it would. When we started the month our journal entry reminded us that our supplies were almost gone and that we needed to reach Lake Baikal to find the PEARL Lab. Once we get there we would get whatever cure they had and bring it to Johannesburg.

We made it to Lake Baikal within the first round of the game and what we found out was really unexpected. The cure was here but it would be too dangerous to carry it out in the open so we had to inject massive amounts of it and carry it in our bodies. This dosage would kill the carrier. We only have 4 doses. In order to win this game we would have to kill characters.

Our goal now was to build a supply center in Johannesburg and Self-Infect at the PEARL Lab in Lake Baikal. To self-infect we had to scratch off exposures until we found a scar or died. If we found a scar we had to add the carrier sticker to our character card. This carrier sticker would cover character abilities and once your a carrier life gets even harder. As a carrier you can only move by doing the drive or ferry action and once you enter a city you have to discard a card matching its color. Finally, once the game is over, win or lose, the character is destroyed! We realized it would be impossible to win this game because we didn’t have the cards in order for a carrier to move to Johannesburg and our plague cubes were out of control. We decided it wouldn’t be worth it to infect anyone, but to work on a building a couple of new routes to make it easier and build a satellite tower we could keep. We were able to accomplish this but this next game just seems impossible. It also just feels awful that this is the way its ending. None of us expected that we would have to kill off characters to win. Yeah, it’s the last month, but still, they couldn’t find a more satisfying way to end the game?

During our second game in December we actually managed to pull off a win. I have no idea how this happened but we did it! Somehow we were able to manage plague cubes, build the supply center in Johannesburg and successfully deliver the sample. Claire, being the Laborer and Architect, was able to make the supply center in Johannesburg early on. She did receive her first scar of the game in the process but it had to be done. The scar she chose was called “weak”. This scar meant that Claire could only hold 3 supply cubes on her character card and that seemed ok because we didn’t see a need for carrying cubes anymore.

Aofie was the character we decided should self-inflect because she had room on her character card to carry the scars. Also her most useful job as an Administrator would not be helpful in moving the carrier. We were able to build a broadcast station in the red area to give her cards. Once she had the majority of the cards she self-inflicted.

The game couldn’t have been won without Goods. He was essential in managing stockpiles in cities. His Courier action which allowed him to deliver supplies to an adjacent city was huge. Goods was also a Smuggler which helped us out a few times because he could discard a card to move a supply cube from the reserve to the city that was discarded.

Once Aofie was infected and had moved herself towards Newt he was able to move her on his turn all of the way to Johannesburg. He did this because he was a Coordinator and as a free action he could move a pawn to his location if they were in an adjacent location. We thought this was the only way a special ability could move the carrier because it was still a drive/ferry and Aofie had all of the cards necessary to discard to enter the city.

After winning we were able to draw the final legacy cards. We thought they were a bit anticlimactic. I don’t know what we really expected but it just seemed like after spending a year on this game the whole ending was not what we expected. We learned that the world now belonged to the Faded and non-Faded. We tallied up our score and got 719. With this score we found that we had persevered and saved some cities. There are hopes that the Faded, non-Faded, and Hollow Men can co-exist.

Even though we felt the first season was better we are anxiously awaiting season 3.

Pandemic Legacy 2: October and November

This game is getting hard. October was weird because we were now able to use the satellite towers to communicate with the Hollow Men. We had to move the Hollow Men into 3 different havens to win October. The objective of building 3 supply centers was also still there. We thought that by moving the Hollow Men into the havens we could get them on our side and it would also help us move around the world more freely.

We were able to complete October with a win on the first try and to be honest I didn’t keep many notes about the game so I’m not going to say much.

November was a different story. In November we were told to destroy the objectives of building 3 new supply centers and get hollow men to defect. Now we had only one new objective to complete: complete the plan. The plan was we had to recon in Shanghai with 4 different recon missions. The nice thing about this was we didn’t need a supply center in Shanghai to recon. We had to Locate Hidden Entrance with 5 different red cards, Decode Access Key with 4 different black cards, Devise Distraction with 3 different yellow cards, and Prepare Containment Units with 3 different blue cards.

We knew this objective would be impossible because we didn’t have 5 different red cards yet. So we worked hard and completed 3 out of 4 recons and we accessed new red cities like crazy. With our game end upgrades we made sure to upgrade city cards to make them red cards. Even though we lost it still felt like a win and productive.

The second half of November was pretty hard. We are struggling now with keeping supply cubes on cities to avoid plague cubes. Things were not feeling great but all of the sudden the cards fell into place. We had one of the cards that could be any color and another card that could either be it’s original yellow or red. We even got lucky and on our way to complete the plan we drew another red card and was able to recon Jarkarta. Luckily Claire has the ability to recon without a supply center. With the recon we found another lost haven. We were told the haven was in ruins and we named it Assie (because all of our havens begin with A and this is in Australia). We are able to recon here if we get the opportunity. It felt good to win this game.

By completing the plan we accessed Utopia. Things seemed to get crazy when we did this though, we now have 8 Utopia infections cards and 4 more Hollow Men cards.

Pandemic Legacy 2: September

September was rough. We ended up losing our first game, but a lot of stuff happened during the loss so it was ok. We were told in the beginning of September that we no longer had the objective of Recon 1 Unknown Region; it was being replaced with Recon East Asia. We also found out we had discovered a new haven but it had not yet been accessed. Our same characters, Goods, Newt, Aofie, and Claire set out once again to save the world.

It was in this game that Package 6 came back to haunt us. If you recall we were able to put infection/city cards into package 6 so they would not be drawn. We hadn’t put too many in fear that something would happen later but we did put a few and it had been nice not having to worry about these cities anymore. Well now when an epidemic occurred we had to draw a random infection card from package 6 and remove any cubes if any.

We knew from the beginning of this game it would be nearly impossible to achieve the goal of reconning Asia. We did search Khartoum and this card allowed us to give a player card to another player. We connected 2 new cities: Dar Es Salaam and New Mumbai. The new haven was also accessed and named Aang. Even though we lost the game we did keep a permanent supply center in Kolkata to make it easier to recon Asia in the next game. With our other points we increased the population in Tripoli and Istanbul. We also used a Foundations upgrade on a Washington city card to make it count as 2 cards of its color to build a supply center.

In the second game in September we had 2 rationed event cards. We used the One Quiet Night and Drastic Measures. Goods used the unrationed event card called Renewel which allowed her to gain a character upgrade worth 2 points or less. She chose Soldier so she can now discard a city card matching the color of the city she is leaving to prevent exposures from Hollow Men. We were able to recon Asia. Reconning Asia connected Jakarta to the grid. It also added 4 more Hollow Men cards to the infection deck. Claire searched Dar Es Salaam twice and was able to draw a free supply line from there. The other search from Dar Es Salaam showed there was a lost haven near there but we had already found it and accessed it. September did give us another unrationed event called Biodome Prototype, which allows us to place up to 3 shelters onto any cities on the grid. We have discovered shelters now to help prevent exposures for characters. To place a shelter you have to discard a card matching the color of the current city. It is nice to have some ways to prevent exposure now.  We also used the frequency scanner a lot to try to avoid epidemics. It actually worked a couple of times!This game is getting crazy.